# Clan founder

# Animal = animalism/protean
# Choleric = Celerity/potence/vici
# phlegmatic = auspex/dominate
# sanguine = bloodsorcery/presence
# melancholy = fortitude/obfscate/oblivion

# effect = {
 # set_relation_rival = { reason = rival_historical target = character:163103 }
	# }
	
# effect = {
			# set_relation_soulmate = { reason = soulmate_professed_love target = character:168314  }
		# }
		
# effect = {
			# set_relation_friend = { reason = friend_generic_history target = character:306012 }
		# }	
		
# effect = {
			# set_relation_lover = character:131
			# add_hook = {
				# target = character:131
				# type = eternal_loyalty_hook
			# }
			# reverse_add_opinion = {
				# modifier = love_opinion
				# target = character:131
				# opinion = 40
			# }
		# }			
	
#effect = {
#			add_pressed_claim = d_sevilla	
#			}	

#effect = {
#			set_culture = culture:english
#		}

# effect = {
			# set_character_faith_history = faith:orthodox
		# }
		
# effect = {
			# add_opinion = {
				# target = liege
				# modifier = hate_opinion
				# opinion = -120
			# }	
		# }
		
# add_secret = { type = secret_diablerist }		
# add_secret = { type = secret_infernalist }		
		
# id = {
	# name = "namechar"
	# dynasty = dynastyid	
	# dynasty_house = house_
	# culture = "culturechar"
	# religion = "religionchar"
	# trait = "educationchar"
	# trait = "splat"
	# trait = "clan"
	# trait = "personality1"		
	# trait = "personality2"
	# trait = "personality3"
	# trait = "other1"
	# trait = "other2"	
	# trait = "pther3"
	# trait = "other4"
	# trait = "discipline1"
	# trait = "discipline2"
	# trait = "discipline3"
	# father = fathercharid
	# female = no
	# give_nickname = nick_	
	# disallow_random_traits = yes
	
	# 1.1.1 = {
		# birth = yes
		# effect = {
			# add_character_flag = immune_to_disease

			# add_trait = vampgenerationx
	
			# #add_choleric_lifestyle_xp = 20000
			# #add_melancholy_lifestyle_xp = 20000
			# #add_sanguine_lifestyle_xp = 20000
			# #add_animal_lifestyle_xp = 20000
			# #add_phlegmatic_lifestyle_xp = 20000
			
			# 60000 xp for 3th, 30000 for 4th, 10000 for Pre JC, 5000 for pre 600, 2500 for 600/800
			
			# set_effective_age = x
		# }				
	# }
	
	# 799.1.1 = {
	# }

	# 1229.1.1 = {	
	# }

	# 2005.1.1 = {	
	# }		
	
	# 2200.1.1 = {
		# death = yes 
	# }			
# }

# House1

# House2

# House3

# House4

# House5

# House6

# House7

# House8