﻿inspiration_modifier = {
	icon = learning_positive
	learning = 4
}

POD_vinculum_modifier = {
	icon = vampire_positive
}

soul_crushed_modifier = {
	icon = social_negative
	diplomacy = -10
	stewardship = -10
	learning = -10
	intrigue = -10
	martial = -10
	prowess = -10
}

isolated_modifier = {
	icon = social_negative
	diplomacy = -10
	stewardship = -10
	general_opinion = -20
}

left_alone_modifier = {
	icon = county_modifier_development_positive
	monthly_county_control_decline_add = -0.2	
	development_growth_factor = small_development_growth_gain
}

helpful_diplomat_childe_modifier = {
	icon = social_positive
	general_opinion = 10
}

helpful_childe_modifier = {
	icon = social_positive
	diplomacy = 5
	stewardship = 5
	learning = 5
	intrigue = 5
	martial = 5
}

helpful_steward_childe_modifier = {
	icon = stewardship_positive
	holding_build_gold_cost = -0.5
	holding_build_piety_cost = -0.5
	holding_build_prestige_cost = -0.5
}

helpful_intrigue_childe_modifier = {
	icon = intrigue_positive
	max_hostile_schemes_add = 1
}

exemplar_childe_modifier = {
	icon = intrigue_positive
	max_hostile_schemes_add = 1
	intimidated_vassal_tax_contribution_add = 0.5
	cowed_vassal_tax_contribution_add = 0.5
	dread_gain_mult = 0.3	
}

martial_mentor_modifier = {
	icon = martial_positive
	martial = 3
	monthly_martial_lifestyle_xp_gain_mult = 0.3
	advantage = 3
	enemy_hard_casualty_modifier = 0.3
}

POD_selling_beer_modifier = {
	icon = stewardship_positive
	monthly_income = 1 
}

not_so_shadowy_modifier = {
	icon = intrigue_negative
	intrigue = -3
	enemy_hostile_scheme_phase_duration_add = -13
}

disrespected_subordinates_modifier = {
	icon = social_negative
	courtier_opinion = -10
	vassal_opinion = -10
}

profanated_holy_relic_modifier = {
	icon = piety_negative
	same_faith_opinion = -15
}

flawless_presentation_modifier = {
	icon = social_positive
	vassal_opinion = 20
}

laying_back_modifier = {
	icon = stewardship_negative
	stacking = yes
	diplomacy = -5
	stewardship = -5
}

byzantine_community_modifier = {
	icon = county_modifier_development_positive
	development_growth_factor = small_development_growth_gain
	county_opinion_add = 50
	development_growth = 0.3
}

shard_hagia_modifier = {
	icon = stewardship_positive
	stress_gain_mult = 0.5
	monthly_prestige_gain_mult = 1
	monthly_piety_gain_mult = 1
}

roderigo_step1_modifier = {
	icon = learning_positive
	learning = 5
	monthly_piety_gain_mult = 1
}

roderigo_step2_modifier = {
	icon = learning_positive
	learning = 10
	monthly_piety_gain_mult = 2
	dread_gain_mult = 0.3
}

roderigo_step3_modifier = {
	icon = learning_positive
	learning = 15
	monthly_piety_gain_mult = 3
	dread_gain_mult = 0.5
}

hunted_by_wolves_modifier = {
	icon = intrigue_negative
	max_hostile_schemes_add = -2
	intrigue = -5
}

loose_wolves_modifier = {
	icon = county_modifier_development_negative
	development_decline = small_development_growth_loss
	monthly_income = -4
}

fiend_lover_modifier = {
	icon = social_negative
	same_faith_opinion = -100
	monthly_piety_gain_mult = -0.75
	enemy_hostile_scheme_phase_duration_add = -25
}

tracked_down_modifier = {
	icon = intrigue_negative
	enemy_hostile_scheme_phase_duration_add = -2
}

wisdom_of_hazimel_modifier = {
	icon = learning_positive
	intrigue = 5
	learning = 2
	monthly_prestige = 0.5
}

# Replaced by actual character bodyguard
# lamia_bodyguard_modifier = {
    # icon = prowess_positive
	# prowess_no_portrait = 5
	# enemy_hostile_scheme_phase_duration_add = 0.3
# }

endo_holyweapon_modifier = {
	icon = holyweapon
	prowess_no_portrait = 8
}

elaine_knights1_modifier = {
	icon = martial_negative
	knight_limit = -2
}

elaine_knights2_modifier = {
	icon = martial_negative
	knight_limit = -4
}

elaine_knights3_modifier = {
	icon = martial_negative
	knight_limit = -6
}

dreadful_omen_modifier = {
	icon = intrigue_negative
	stress_gain_mult = 0.3
}

wepauwet_modifier = {
	icon = magic_positive
	health = 100
}

nian_shun_modifier = {
	icon = learning_positive
	POD_terrain_true_name_journey_speed_advantage = 0.5
	POD_terrain_true_name_journey_speed_min_combat_roll = 0.5
}

horrid_reality_perk_modifier = {
	icon = stress_negative
	knight_effectiveness_mult = -0.25
}

mass_horror_perk_modifier = {
	icon = stress_negative
	knight_limit = -3
}

crush_perk_knight_modifier = {
	icon = rock_negative
	prowess = -5
}

crush_perk_ruler_modifier = {
	icon = rock_negative
	army_toughness_mult = -0.2
	maa_toughness_mult = -0.2
}

doppelganger_modifier = {
    icon = rock_positive
	diplomacy = -2
	stewardship = -2
	intrigue = -2
	martial = -2
	learning = -2
	prowess = -5
	
	health = -1
	life_expectancy = -25
}

mirror_duplicate_modifier = {
    icon = rock_positive
	diplomacy = -2
	stewardship = -2
	intrigue = -2
	martial = -2
	learning = -2
	prowess = -5
}

sensory_deprivation_deaf_modifier = {
    icon = spoon_negative
	martial = -6
	stewardship = -2
	intrigue = -2
	prowess = -10
	health = -0.25
	
	dread_baseline_add = -10

	attraction_opinion = -10
}

sensory_deprivation_disequilibrium_modifier = {
    icon = spoon_negative
	martial = -6
	stewardship = -2
	intrigue = -2
	prowess = -10
	health = -0.25
	
	dread_baseline_add = -10

	attraction_opinion = -10
}

sensory_deprivation_anosmia_modifier = {
    icon = spoon_negative
	enemy_hostile_scheme_phase_duration_add = -17
	stress_gain_mult = 1
	health = -0.25
}

sensory_deprivation_ageusia_modifier = {
    icon = spoon_negative
	enemy_hostile_scheme_phase_duration_add = -17
	stress_gain_mult = 1
	health = -0.25
}

sensory_deprivation_anaphia_modifier = {
    icon = spoon_negative
	martial = -6
	stewardship = -2
	intrigue = -2
	prowess = -10
	health = -0.25
	
	dread_baseline_add = -10

	attraction_opinion = -10
}

thin_blood_perk_modifier = {
	icon = blood_negative
	health = -5
}

scorpions_curse_perk_modifier = {
	icon = prowess_negative
	prowess = -4
}

blood_of_destruction_perk_modifier = {
	icon = blood_positive
	prowess_no_portrait = 8
}

erosion_perk_modifier = {
	icon = blood_negative
	prowess = -100
}

#Used to make spawned inquisitors/adventurers very aggressive 

POD_war_fervor_modifier = {
	icon = martial_positive
	
	ai_war_chance = 10
	ai_war_cooldown = -0.5
	ai_boldness = 200
	army_toughness_mult = 0.1
	army_damage_mult = 0.1
}

POD_heart_of_rebellion_modifier = {
	icon = martial_positive
	fort_level = 10
	levy_reinforcement_rate = 10
	garrison_size = 5
}

boon_of_anubis_perk_modifier = {
	icon = prowess_positive
	prowess_no_portrait = 5
	negate_prowess_penalty_add = 10
	health = 1
}

rejected_call_to_wild_hunt_war_modifier = {
	icon = social_negative
	domain_tax_same_faith_mult_even_if_baron = -1
	levy_reinforcement_rate_same_faith_even_if_baron = -1
	sabbat_religion_opinion = -50
}

baba_yagas_curse_modifier = {
	icon = magic_negative
}
#Vampire Perk Removal Modifiers

excessive_animal_modifier = {
	icon = social_positive
	POD_animals_maa_damage_mult = 0.05
	monthly_animal_lifestyle_xp_gain_mult = -100
}

excessive_choleric_modifier = {
	icon = social_positive
	monthly_prestige_gain_mult = 0.05
	monthly_choleric_lifestyle_xp_gain_mult = -100
}

excessive_melancholy_modifier = {
	icon = social_positive
	monthly_piety_gain_mult = 0.05
	monthly_melancholy_lifestyle_xp_gain_mult = -100
}

excessive_phlegmatic_modifier = {
	icon = social_positive
	stress_gain_mult = -0.05
	monthly_phlegmatic_lifestyle_xp_gain_mult = -100
}

excessive_sanguine_modifier = {
	icon = social_positive
	dynasty_house_opinion = 5
	monthly_sanguine_lifestyle_xp_gain_mult = -100
}

#Degulo Modifiers

degulo_animal_modifier = {
	icon = social_negative
	monthly_animal_lifestyle_xp_gain_mult = -100
}

degulo_choleric_modifier = {
	icon = social_negative
	monthly_choleric_lifestyle_xp_gain_mult = -100
}

degulo_melancholy_modifier = {
	icon = social_negative
	monthly_melancholy_lifestyle_xp_gain_mult = -100
}

degulo_phlegmatic_modifier = {
	icon = social_negative
	monthly_phlegmatic_lifestyle_xp_gain_mult = -100
}

degulo_sanguine_modifier = {
	icon = social_negative
	monthly_sanguine_lifestyle_xp_gain_mult = -100
}

#Generic Perk Removal Modifiers

diplomatically_enlightened_modifier = {
	icon = diplomacy_positive
	monthly_prestige_gain_mult = 0.05
	monthly_diplomacy_lifestyle_xp_gain_mult = -100
}

martially_enlightened_modifier = {
	icon = martial_positive
	levy_maintenance = -0.05
	army_siege_value_mult = 0.05
	monthly_martial_lifestyle_xp_gain_mult = -100
}

enlightened_in_stewardship_modifier = {
	icon = stewardship_positive
	monthly_income_mult = 0.05
	monthly_stewardship_lifestyle_xp_gain_mult = -100
}

enlightened_in_intrigue_modifier = {
	icon = intrigue_positive
	enemy_hostile_scheme_phase_duration_add = 5
	scheme_discovery_chance_mult = 0.05
	monthly_intrigue_lifestyle_xp_gain_mult = -100
}

enlightened_in_learning_modifier = {
	icon = learning_positive
	monthly_piety_gain_mult = 0.05
	monthly_learning_lifestyle_xp_gain_mult = -100
}

enlightened_in_truefaith_modifier = {
	icon = piety_positive
	monthly_piety_gain_mult = 0.025
	clergy_opinion = 2.5
	monthly_faith_lifestyle_xp_gain_mult = -100
}

#Challenge House Head Modifier

challenged_house_head_modifier = {
	icon = social_negative
	dynasty_house_opinion = -30
}

#Imperial start modifiers

#imperial_overextension_modifier = {
#	icon = stewardship_negative
#	
#	vassal_tax_contribution_mult = -0.5
#	vassal_levy_contribution_mult = -0.5
#}

# used in POD_save_real_prowess

save_real_prowess_modifier = {
	icon = prowess_negative
	stacking = yes
	prowess_no_portrait = -1
}
save_real_prowess_negate_modifier = {
	icon = prowess_negative
	negate_prowess_penalty_add = -1000
}
save_real_stewardship_modifier = {
	icon = stewardship_negative
	stacking = yes
	stewardship = -10
}
save_real_stewardship_negate_modifier = {
	icon = stewardship_negative
	negate_stewardship_penalty_add = -1000
}
save_real_martial_modifier = {
	icon = martial_negative
	stacking = yes
	martial = -10
}
save_real_martial_negate_modifier = {
	icon = martial_negative
	negate_martial_penalty_add = -1000
}
save_real_diplomacy_modifier = {
	icon = diplomacy_negative
	stacking = yes
	diplomacy = -10
}
save_real_diplomacy_negate_modifier = {
	icon = diplomacy_negative
	negate_diplomacy_penalty_add = -1000
}
save_real_intrigue_modifier = {
	icon = intrigue_negative
	stacking = yes
	intrigue = -10
}
save_real_intrigue_negate_modifier = {
	icon = intrigue_negative
	negate_intrigue_penalty_add = -1000
}
save_real_learning_modifier = {
	icon = learning_negative
	stacking = yes
	learning = -10
}
save_real_learning_negate_modifier = {
	icon = learning_negative
	negate_learning_penalty_add = -1000
}

# Easter Eggs

flandre_scarlet_modifier = { # for adjusting the default portrait animation
	icon = social_negative
	ai_vengefulness = -500
	ai_rationality = 100
}

visited_arcadia_modifier = {
	icon = butterfly_positive
	POD_terrain_umbra_dreaming_access_cancel_negative_supply = yes
}

generic_legitimacy_debuff_modifier = {
	icon = prestige_negative
	
	monthly_legitimacy_add = -5
	legitimacy_gain_mult = -0.5
}

complete_same_faith_generic_debuff_modifier = {
	icon = social_negative
	domain_tax_same_faith_mult_even_if_baron = -0.75
	levy_reinforcement_rate_same_faith_even_if_baron = -0.75
	same_faith_opinion = -50
}

POD_factions_county_loss_modifier = {
	icon = county_modifier_opinion_negative
#	build_gold_cost = 0.5
#	build_prestige_cost = 0.5
#	build_piety_cost = 0.5
#	build_speed = 0.5
}

POD_constantinople_plundered_modifier = {
	icon = county_modifier_development_negative
	build_speed = 0.5
}

POD_recently_swung_scales_modifier = {
	icon = stewardship_negative
}

uncursed_nosferatu_modifier = {
	icon = fertility_positive
	attraction_opinion = 30
}

uncursed_tzimisce_modifier = {
	icon = travel_positive
	character_travel_speed_mult = 0.35
}

uncursed_kizoku_modifier = {
	icon = stress_positive
	stress_gain_mult = -0.5
}

energy_vessel_empty_modifier = {
	icon = magic_positive
 	POD_terrain_energy_vessel_min_combat_roll = 0.0001
}
energy_vessel_1percent_modifier = {
	icon = magic_positive
 	POD_terrain_energy_vessel_min_combat_roll = 1
}
energy_vessel_10percent_modifier = {
	icon = magic_positive
 	POD_terrain_energy_vessel_min_combat_roll = 10
}

pod_no_levies_modifier = {
	icon = martial_negative
	levy_size = -10.0
}


pod_ai_maa_boost_50_modifier = {

	icon = martial_positive

	men_at_arms_maintenance = -0.5

}



pod_ai_maa_boost_90_modifier = {

	icon = martial_positive

	men_at_arms_maintenance = -0.9

}

# WHEEL OF AGES
#joyous_age_modifier = {
#	icon = stress_positive
#	stress_gain_mult = -1
#	stress_loss_mult = 1
#}
godbodies_modifier = {
	icon = piety_positive
	monthly_shintai_lifestyle_xp_gain_mult = 1
	monthly_chi_arts_lifestyle_xp_gain_mult = 1
	monthly_soul_arts_lifestyle_xp_gain_mult = 1
	monthly_demon_arts_lifestyle_xp_gain_mult = 1
	POD_terrain_dharma_xp_gain_advantage = 1
}
#akuma_debuff_modifier = {
#	icon = piety_negative
#	diplomacy = -10
#	martial = -10
#	stewardship = -10
#	intrigue = -10
#	learning = -10
#}
#yama_debuff_modifier = {
#	icon = piety_negative
#	diplomacy = -5
#	martial = -5
#	stewardship = -5
#	intrigue = -5
#	learning = -5
#}
#akuma_buff_modifier = {
#	icon = piety_positive
#	diplomacy = 5
#	martial = 5
#	stewardship = 5
#	intrigue = 5
#	learning = 5
#}
akuma_huge_buff_modifier = {
	icon = martial_positive
	ai_boldness = 25
	knight_effectiveness_mult = 0.25
	advantage = 5
}
#yama_buff_modifier = {
#	icon = piety_positive
#	diplomacy = 10
#	martial = 10
#	stewardship = 10
#	intrigue = 10
#	learning = 10
#}
yama_huge_buff_modifier = {
	icon = piety_positive
	ai_boldness = 25
	knight_effectiveness_mult = 0.25
	advantage = 5
}
kj_harder_dharma_modifier = {
	icon = piety_negative
	POD_terrain_dharma_xp_gain_advantage = -0.5
}
kj_imposible_dharma_modifier = {
	icon = piety_negative
	POD_terrain_dharma_xp_gain_advantage = -1
}

pod_negative_ai_boldness_modifier = {
	icon = county_modifier_control_negative
	ai_boldness = -1000
}

pod_negative_ai_compassion_modifier = {
	icon = county_modifier_control_negative
	ai_compassion = -1000
}

# pod_negative_ai_energy_modifier = {
	# icon = county_modifier_control_negative
	# ai_energy = -1000
# }

pod_negative_ai_greed_modifier = {
	icon = county_modifier_control_negative
	ai_greed = -1000
}

pod_negative_ai_honor_modifier = {
	icon = county_modifier_control_negative
	ai_honor = -1000
}

pod_negative_ai_rationality_modifier = {
	icon = county_modifier_control_negative
	ai_rationality = -1000
}

# pod_negative_ai_sociability_modifier = {
	# icon = county_modifier_control_negative
	# ai_sociability = -1000
# }

pod_negative_ai_vengefulness_modifier = {
	icon = county_modifier_control_negative
	ai_vengefulness = -1000
}

pod_negative_ai_zeal_modifier = {
	icon = county_modifier_control_negative
	ai_zeal = -1000
}

pod_positive_ai_boldness_modifier = {
	icon = county_modifier_control_positive
	ai_boldness = 1000
}

pod_positive_ai_compassion_modifier = {
	icon = county_modifier_control_positive
	ai_compassion = 1000
}

# pod_positive_ai_energy_modifier = {
	# icon = county_modifier_control_positive
	# ai_energy = 1000
# }

pod_positive_ai_greed_modifier = {
	icon = county_modifier_control_positive
	ai_greed = 1000
}

pod_positive_ai_honor_modifier = {
	icon = county_modifier_control_positive
	ai_honor = 1000
}

pod_positive_ai_rationality_modifier = {
	icon = county_modifier_control_positive
	ai_rationality = 1000
}

# pod_positive_ai_sociability_modifier = {
	# icon = county_modifier_control_positive
	# ai_sociability = 1000
# }

pod_positive_ai_vengefulness_modifier = {
	icon = county_modifier_control_positive
	ai_vengefulness = 1000
}

pod_positive_ai_zeal_modifier = {
	icon = county_modifier_control_positive
	ai_zeal = 1000
}

POD_static_stress_gain_1_modifier = {
	stress_gain_mult = 0.5
	stacking = yes
}
POD_static_stress_gain_2_modifier = {
	stress_loss_mult = 0.5
	stacking = yes
}
POD_static_stress_gain_3_modifier = {
	stress_gain_mult = -0.01
	stacking = yes
}
POD_static_stress_gain_35_modifier = {
	stress_gain_mult = 0.01
	stacking = yes
}
POD_static_stress_gain_4_modifier = {
	stress_loss_mult = -0.01
	stacking = yes
}
POD_static_stress_gain_45_modifier = {
	stress_loss_mult = 0.01
	stacking = yes
}



POD_static_dread_gain_1_modifier = {
	dread_gain_mult = 0.5
	stacking = yes
}
POD_static_dread_gain_2_modifier = {
	dread_loss_mult = 0.5
	stacking = yes
}
POD_static_dread_gain_3_modifier = {
	dread_gain_mult = -0.01
	stacking = yes
}
POD_static_dread_gain_35_modifier = {
	dread_gain_mult = 0.01
	stacking = yes
}
POD_static_dread_gain_4_modifier = {
	dread_loss_mult = -0.01
	stacking = yes
}
POD_static_dread_gain_45_modifier = {
	dread_loss_mult = 0.01
	stacking = yes
}